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Jenn1032

8
Posts
1
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11
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A member registered Apr 16, 2017

Recent community posts

(1 edit)

Hi, I am having a great time playing this game so far and would like to thank the team for their marvelous work!

Unfortunately I ran into an error during my play-through. I'm not sure if this is the right place to write this, but I'm having an issue where this error occurs during Step 3's room design portion. I've tried re-downloading the game but it didn't fix the problem. This is a new game I started for patch 4.1 so I don't think it's an issue with an old save file.


I copied and pasted the message so hopefully it can give an idea of how it can be fixed? Thank you!!

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000window.rpy", line 159, in execute_window_show

    _window_show(trans)

  File "renpy/common/000window.rpy", line 69, in _window_show

    renpy.with_statement(trans)

  File "game/step3_room_setup.rpy", line 153, in execute

  File "game/step3_room_setup.rpy", line 153, in execute

  File "game/step3_room_setup.rpy", line 160, in execute

  File "game/step3_room_setup.rpy", line 161, in execute

  File "game/step3_room_setup.rpy", line 161, in <module>

AttributeError: 'bool' object has no attribute 'get'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "prologue.rpyc", line 2576, in script call

  File "s1_shopping.rpyc", line 1483, in script call

  File "s1_sandcastle.rpyc", line 2087, in script call

  File "s1_grownup.rpyc", line 1497, in script call

  File "s1_firefiles.rpyc", line 1623, in script call

  File "s2_intro2.rpyc", line 2724, in script call

  File "s2_wave2.rpyc", line 2429, in script call

  File "hangman_step2.rpyc", line 39, in script call

  File "hangman_step2.rpyc", line 63, in script call

  File "hangman_step2.rpyc", line 132, in script call

  File "hangman_step2.rpyc", line 115, in script call

  File "hangman_step2.rpyc", line 151, in script call

  File "hangman_step2.rpyc", line 173, in script call

  File "hangman_step2.rpyc", line 144, in script call

  File "hangman_step2.rpyc", line 51, in script call

  File "s2_growing.rpyc", line 2495, in script call

  File "s2_family.rpyc", line 3740, in script call

  File "s2_dinner.rpyc", line 4048, in script call

  File "s3_intro2.rpyc", line 107, in script

  File "renpy/ast.py", line 2010, in execute

    self.call("execute")

  File "renpy/ast.py", line 1998, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 278, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000window.rpy", line 159, in execute_window_show

    _window_show(trans)

  File "renpy/common/000window.rpy", line 69, in _window_show

    renpy.with_statement(trans)

  File "renpy/exports.py", line 1682, in with_statement

    return renpy.game.interface.do_with(trans, paired, clear=clear)

  File "renpy/display/core.py", line 2718, in do_with

    clear=clear)

  File "renpy/display/core.py", line 3276, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3694, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/screen.py", line 432, in visit_all

    callback(self)

  File "renpy/display/core.py", line 3694, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/screen.py", line 443, in per_interact

    self.update()

  File "renpy/display/screen.py", line 631, in update

    self.screen.function(**self.scope)

  File "game/step3_room_setup.rpy", line 153, in execute

  File "game/step3_room_setup.rpy", line 153, in execute

  File "game/step3_room_setup.rpy", line 160, in execute

  File "game/step3_room_setup.rpy", line 161, in execute

  File "game/step3_room_setup.rpy", line 161, in <module>

AttributeError: 'bool' object has no attribute 'get'

Windows-10-10.0.19041

Ren'Py 7.4.8.1895

Our Life 1.4.1

Sat Nov  6 12:09:08 2021

[/code]

Luckily it's unlikely that anything like that happened since people have reported recent activity on Facebook and Steam, such as privating existing accounts. This all happened after she has been silent for a few years so it's looking like she just cut off everything game related and is pretending it never existed or something. I do know she's had problems with depression so I'm guessing that has something to do with everything, but at least physically they seem okay. I hope one day she feels well enough to return to this project or at least give us Kickstarter backers an explanation, refund or something, but I'm not holding my breath anymore. I really wish her the best and hope she is able to get the help she needs to recover from whatever is going on in her life.

Kickstarter backer here.  I reluctantly reported the project a few months back and have yet to hear back from either the creator or KickStarter. If I had known how little it does, I wouldn’t have agonized over the decision as much as I did. I know I’m not the only one of the platform to report it, so it looks like it’s another dead end.

I really wish her the best and hope she knows it isn’t too late to give an update- on anything (how the game is, whether it had to be put on hold, how SHE is doing, and that she’s alright). It must be intimidating to re-emerge after all this time, but people are just worried and it’ll only get worse as time goes on without word. If not for us, I’m sure it’s better for her mentally if she doesn’t let this build up perpetually in the back of her mind (there’s no way she doesn’t think about us every so often).

Hang in there everyone! And hopefully we’ll hear something before a year is up.

Just to be clear: despite my earlier comments, I am completely on your side on this issue. As a backer, I’m absolutely frustrated at the lack of updates ever since they first started lagging behind on them. Sadly, even though I and many others have pleaded for ANYTHING even once a month to indicate the developers were still engaged in the project, there have been no results or acknowledgement from them on improving (that I know of). This is definitely not ok and something the author will have to prove they’ve fixed before I feel comfortable backing a future project.

That being said, it’s been years since I backed this project and I have come full circle and am now trying to stay cautiously optimistic since the project doesn’t seem completely abandoned yet. I get that not many people are at this stage and they’re right to be angry, I’m just tired at this point so I’ll give them the benefit of the doubt for now. I’ve got enough negativity in my life, you know?

Good luck to you all. :)

Yay! I just hope my faith in the protect is justified.

The cutoff off of news from tumblr had me worried as well tbh but yeah for the other project, I think we started hearing less and less as the game kept on getting delayed (though I’ll admit I don’t 100% remember if tumblr was getting updated or not). So yeah, I’d say it’s pretty normal.

 In the last update it was mentioned that there was a lot of editing and rewriting to be done so I’m guessing that’s a big reason we haven’t gotten an update in a while.

It would be nice to get a Halloween update (though I know this is pretty unlikely).

I’m feeling optimistic about the project staying alive, though the lack of updates is disheartening, it seems like progress is being made behind the scenes. I remember something similar occurring with their other game and though that was delayed as well it eventually released (that was much shorter though so the longer delays make sense).  Just gotta hang in there!

Like everyone else, I really do wish the best to the developers and hope things aren’t too tough IRL. Be sure to take care of yourselves!

So far only Ran's route has been released. Bahadur is next followed by Amir then Royo and then Jamal I believe, but no release date for any of them. Here's the forum if you're interested (has a progress report and info on the routes): https://lemmasoft.renai.us/forums/viewtopic.php?t=35528

Hope that helped, I'm really looking forward to the other routes as well. (^-^)